I’m Bachelor of Music and Sound Design graduate from UTS. Through the completion of this degree and my experiences with personal audio projects, I’ve developed passions for working with complex audio equipment, soundtracking, studio recording, electronic music production, location sound recording, studio mixing/mastering, multimedia audio projects, and am always looking to broaden my technical and creative knowledge of audio.
Soundtracking and Sound Design for Animated/Abstract Short Films
Dust
This piece is an animated interpretation of the poem Dust by Anna Spargo-Ryan. I was tasked with composing and producing the soundtrack for the work. The work’s dark subject matter set against a period Australian setting prompted me to go for a subversive use of acoustic instruments. The soundtrack is made up of harmonica and classical guitar. I aimed to create a sound that blends elements of folk and post-rock, in order to accommodate the heavy themes of the animation while suiting the setting. This piece has been showcased at the South By South West 2024 Student Animated Short Festival, as well as the 2025 Australian Effects and Animation Festival.
When a Poet Dies
This piece is an animated interpretation of the poem When a Poet Dies by Juan Garrido-Salgado. Here I was tasked with carrying out all the sound design in the piece, along with the vocal recording, and the classical guitar playing in the soundtrack. I carried out all the sound design within Pro-Tools, using professional sound-libraries and self-recorded Foley.
Crow Swarm Sonification
This piece is a soundtrack that aims to sonify the visuals of the crow swarm. I composed the soundtrack using a Moog Grandmother, classical guitar and a double bass. I recorded my friend Darby playing a double bass passage in the studio which I then heavily granularly manipulated. The shifting parameters of the synth and changing chord voicings of the guitar are all timed in order to accentuate the movements of the birds.
The Colour Thief
Here I carried out my own original sound design on an already existing Animal Logic animation. The sound effects are collaged from professional sound libraries, while I recorded all the ADR and Foley myself in-studio. The soundtrack was an existing soundtrack that I had to layer on top. All the sound design was arranged and mixed within Pro-Tools.
Live Action Short-Film Sound Work
The Date
Limbo
The Date is a student comedy short film that follows a girl’s first uncomfortable and at times supernatural tinder date with a strange guy. On this project I carried out location sound, audio post-production, and soundtrack composition. I’m really proud of the soundtrack in this work. I was going for a cheesy downtempo synth-centred sound to accommodate the cheesy deadpan feeling of the film. Both the intro and credit themes make use of a 909, Moog grandmother, Solina and Juno 60 to contribute to this desired sound. For the location sound I used a shotgun mic and two lapels. The main shoot location was extremely noisy, which provided quite a challenge in the post-production stage. I used pro-tools for all of the audio post-production, comping the audio from the different sources, and adding some sound effects like the ones heard in the bedroom scene.
For this short film i just undertook a location sound role. This work proved much more challenging but also a lot more open ended from a location sound standpoint. Low ambient noise and pretty large environments meant I could move the boom around pretty freely, and was able to get lighting to properly account for mic positioning. The use of quite a few longer shots also provided an enjoyable challenge.
UTS Capstone Major Work
These two pieces make up a double-single I created for my University capstone major work. I spend alot of my free time composing and producing jungle and breakcore music, so I thought it was appropriate to present these passions within my degree. Both these pieces were composed using the music tracker software Renoise, before being mixed in Ableton, and mastered in Pro-Tools with the use of studio hardware. Inorganic Tumble was recorded entirely through a 1996 Akai S3000XL, which is a genre appropriate vintage rack sampler that gave the drum breaks and pads the crunchy and warm sound I was looking for. The piece has changing time signatures and chaotic, cascading drums to capture the sound of contemporary breakcore. With the second track Free Roger I was aiming to capture some of the dark sounds of hardcore jungle, with prominent sub basses and strange sample choices. The piece samples the Australian crime drama Blue Murder.
Max-MSP/Generative Audio
This is a musical patch I created with a friend within the node-based programming software Max-MSP. It generates an avant-garde jungle composition using a stream of BOM weather data. For the drums, Solar exposure is scaled to determine the breakbeat slice that is played, while maximum temperature values are scaled to determine the pitch/playback speed of the slices. Minimum temperature extremes cause the slices to be bit-crushed, while rainfall serves to decrease the loop-length of slices and create a ratcheting effect. The synthesizer is an additive synth made up of 3 pairs of saw and sine oscillators that are also controlled by the weather data. Solar exposure is scaled to determine the ratio of sine:saw in the synths voices, while rainfall determines the resonance of the voices. Maximum temperature values are scaled to determine what different voicings of the chords are being played, while minimum temperature is scaled to control pitch-drift between the voices.
Audio-only sound design projects
Binaural Guided Meditation Sound Design Experience
Cooks River Echo Walk Sound Design Experience
This piece is an immersive sound design work that takes the form of a guided meditation. The overall work was composed in a group of 4 for 5.1 surround sound, but this mix is a binaural mix I created on my own. The piece makes use of binaural beats to create a relaxing effect. The sounds were field recorded in the Blue Mountains and South Coast, while the vocals were recorded in-studio. The work was arranged in pro-tools before being mixed for binaural headphone listening in Logic-Pro
I originally composed this piece for the walking app echoes. It’s a sound design piece that aims to capture the feeling of walking along the area of the cooks river in my local vicinity. All the sound effects were field recorded along the cooks river, with vocals being recorded in my home studio. I also composed and performed all the musical passages on electric guitar
Mastering Catalogue
I’ve mastered 17 tracks for 9 different artists in UTS’s Oblique studio, using a mixture of studio hardware such as a Manley Mastering Slam, Maselec EQ, and Neve signal processors, along with software plugins. These are some of my favourites out of the tracks I’ve mastered. They’re all also available on streaming